![]() Pressing buttons too quickly is something that freaks the game out. For anyone who has ever played an old text-based RPG, this may be something you understand all too well. If you land on spikes, you’ll actually fall an extra block through the floor underneath them.Īt least spikes only hurt your feet, all you have to do is stand under them. Weirdly enough, the floor under the spikes doesn’t actually feature any collision. Spikes are not an instakill trap like in a Mega Man game, they deal some damage, but that’s all. The last collision issue is anywhere on the floor that has spikes. The corners have walls that will stop you dead in your tracks. You can jump through most of the floors, except at the corner of them. The platforms you jump on also have some interesting hit boxes. ![]() That’s just normally something you should note to the player. ![]() Meaning, when you collect fruit it heals you, but if you collect cheese, you take as much damage as you do from spikes. It’s also generally worth noting that the hero is lactose intolerant. Learning halfway through a level that pressing the “Y” button just resets the level is beyond frustrating. Speaking of restarting a level from the beginning, it would be wise to let players know that there’s a dedicated restart button on the controller. But this also means that if you jump into a wall, there’s a chance you’ll land on an invisible texture, leaving you directly in front of an enemy as they shoot and force you to restart from the beginning. Somehow, part of the wall collision sticks out further than the wall. If you stand too close to a wall, which is sometimes needed to kill enemies without taking a ton of damage, you get caught on the wall when trying to jump. First things first, the collision detection with walls and floors is a mess.
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